Can we get some fog on the hunt, there are always several nazi snipers camping on their end of the street, picking off Allied players all the way at the other end of the street, which puts the Allied players (who already have to play offense) at a disadvantage before even reaching the Axis base.
ZV: Dirty tramp! Elektra: I'm not a "dirty" tramp!
Yeah that is real annoying, you wait for the round to start, the whole team bursts out of their spawn. and you can put money on the fact that at least 1 or 2 will die like that and have to wait it out.
Some servers for that map, spawn the the bulk of the allies at the usual spot, but also a handful along the lane and even around the two rocks. Any thoughts Zapster?
I like this idea. It does get kind of frustrating when you get pegged 10 seconds after the round starts. If you get a good spawn that's one thing but I hate it when everyone rushes across the street and get dropped. Kind of ruins the point of them attacking and makes the axis rush more than the allies.
I like the idea of moving a few of the spawn points up but not adding fog. Im not totaly against it but maybe make one sybtle change at a time.?. We can try moving them up and go from there.
well either new spawn spots or what about how the Sandbox freeze tag server does it? If you stay in one spot to long you burst into flames, at least it'll get ppl moving and those idiots who are constantly camping can will start losing health -=Godfather=-
We need a anti camping something!!!!!!!!!!! It gets tryin when there is like 3 ppl left and 2 of them are camping!!!!!!!!!!!!!!!!!!! Bring on the fire.... New spawn points would be cool...
ok on the anti camp thing, how about something that doesnt kill the person but instead highlights them in an obnoxiously vibrant color that shows up to those on the other side so that they know that there is someone in the windows